![]() ![]() ![]() Rex’s response is that there will always be someone - human or Blade - that will stand up for what is right, even if he himself will have long since passed on. Jin questions Rex on why the latter would even fathom opening up Elysium for all of humanity to live in, believing that their self-destructive nature would eventually bring ruin to it like it has elsewhere. It acts as a finale for Rex’s and Jin’s character arcs, with an exchange that still sticks in my mind today. This final act of Xenoblade 2 does a lot, all at once. Most importantly, the Conduit is shaped similarly to the Zohar, an object with similar divine connotations in Xenogears and Xenosaga. Klaus’s other half would go on to become Zanza, god of the Bionis and the true antagonist of Xenoblade 1. ![]() Half of Klaus’s own body was also sent to another dimension, leaving nothing but a swirling void. But things immediately went awry, as instead of the divinity he envisioned, the experiment instead forcibly scattered Earth’s lifeforms across different dimensions. Said scientist, Klaus, engaged in a reckless experiment with the Conduit, hoping that humanity’s ascension to Godhood would end its foolish self-destructive tendencies. In its final hours, Xenoblade 2 reveals the existence of an object known as the Conduit, that came from another dimension and held an unfathomable amount of power - so much so that one of the scientists working with it believed it capable of bringing humanity closer to the divine. Xenoblade 2’s finale would also carry huge implications for the series’s future, as I mentioned in the last post I made about Xenoblade Chronicles 3. Among other things, it featured a large number of nations and factions, each with their own plans and schemes, a character with a red-haired split personality, and a historical war that resulted in unprecedented destruction to both human life and the very land they live on. Out of all of the Xeno games released since Xenogears, Xenoblade 2 bears the most resemblance to this original title. Xenoblade Chronicles 2, however, is where the connections really began to solidify and hint at something much grander in the works. ![]() Meanwhile, Xenoblade Chronicles, though seemingly standalone, used a lot of plot points and twists reminiscent of Xenogears’s story. Xenosaga was conceived with these ideas from the start, though it ended at only three episodes. I’m explaining all of this because while these ambitious plans never came to fruition for Xenogears specifically, Takahashi’s future games under Monolith Soft all seemed to be attempts to revive these ideas in some form. While the first four episodes would have covered details shown only in Xenogears’s backstory, Episode VI is a total unknown aside from the fact that it was meant to be a terminus point of some sort. Much like how the very first Star Wars movie would later be known as Episode IV, Xenogears was intended to have a bevy of prequels and sequels to further explore its world. That is, the game was intended as the fifth story in a grand timeline spreading over thousands of years. After the credits, Xenogears reveals itself to be “Episode V”. It detailed aspects of the story and characters that were unseen in the game itself, and expanded on the game’s ending. Perfect Works, for those who are unaware, is a massive guidebook released for the PlayStation classic Xenogears. Naturally, the trailer sent the fanbase into a frenzy, with many speculating the game’s plot details, characters, narrative themes, and whether this could be the game to finally explore the fabled “Episode VI” of the Perfect Works timeline. The reveal of Xenoblade Chronicles 3 confirmed major leaked details about the setting: that it would be set in the far-flung future, where the worlds of Xenoblade Chronicles 1 and 2 have somehow merged. Warning: This article contains massive spoilers, and assumes you have played both Xenoblade Chronicles and Xenoblade Chronicles 2 to completion, including the Future Connected Epilogue and the Torna ~ The Golden Country expansion. ![]()
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